oversampling_lens

 
 
 

Category: mental ray > Lens

Shader Family: Lens

Output: Color

This lens shader casts a given number of eye rays into the scene with identical properties. This is useful only for path raytracing materials: for a subsequent incoming ray with the same direction as the previous one, they may trace secondary rays in a different direction depending on reflection and refraction probabilities, following a new illumination path (see the path_material shader).

Name

The name of the shader node displayed in the render tree. Enter any name you like, or leave the default.

samples

Number of samples per pixel. Values greater than 1 perform oversampling.