Category: mental ray > Light
            
             Shader Family: Light
            
             Output: Color
            
            Infinite (directional) lights cast parallel rays in the light direction. The origin is infinitely far away (and left unspecified),
               and there is no distance attenuation.
            
            
               
                  
                     
                     
                  
                  
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                         | The name of the shader node displayed in the render tree. Enter any name you like, or leave the default. | 
                  
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                         | The light color. | 
                  
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                         | When on, enables shadows. The light will be diminished or blocked by occluding objects between the light and the illuminated
                           object.
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                         | Only has an effect if shadows are enabled. Blends from the shadow color (0, the default) to the light color. Values greater
                           than 0 (zero) let the light penetrate occluding objects. At 1, no shadows appear.
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