mib_geo_instance_mlist

 
 
 

Category: mental ray > Geometry

Shader Family: Geometry

Output: Custom

This instance shader is the same as mib_geo_instance, but accepts a material array. This array is converted into a material list in the new instance if the array has more than one member. Material lists are useful if the instanced object is tagged, meaning its polygons or surfaces carry integers that index into the material array.

Name

The name of the shader node displayed in the render tree. Enter any name you like, or leave the default.

object

The object to be instanced.

matrix

The transformation matrix of the new instance. If it is a null matrix, use the identity matrix.

material

An inherited material list to store in the instance. It may be null.