State Machine

 
 
 

This compound is the main processor for the state compounds that define particle behavior. At every frame, this compound executes the values from the States compounds that are plugged into it. The states are executed in the order in which they're plugged in, from top to bottom.

Plug the State Machine's Execute output into the ICETree node.

If you're using the Simulation Root node in the point cloud's ICE tree, you don't need to use this compound: the same State Machine ports are built into the Simulation Root node.

For more information on states, see ICE Particle States.

Tasks: Particles/States

Output Ports: Execute

Max Iterations per Frame

Defines the number of iterations per frame that the State or Simple State compounds are evaluated. Keep this value low to reduce processing times, but you may need to set this higher for particles that move quickly from frame to frame.

Execute State1

Executes the State or Simple State compound that is plugged in here. The states are evaluated in order from top down. Each state must have a distinct State ID; if two states have the same ID, only the one that comes first in the list is evaluated.