Sets data that is used when displaying the Point_Cloud object of a CrowdFX simulation in OpenGL mode. In this mode, the Point_Cloud particles instantiate the actors' Mesh_Proxy, which uses a real-time shader to calculate the envelope deformation per instance. This may give faster previews in heavy crowd scenes. The results are visible in High Quality and Realtime Shaders OpenGL viewing modes.
This compound should be used in the Modeling region on the Mesh_Proxy objects of a CrowdFX simulation.
In addition to this compound on Mesh_Proxy, you must use enable Set Shape Instance Bones on Point_Cloud.
For more information, see Viewing the Actor's Envelope.