Creates the geometry for a wall in a CrowdFX simulation, and sets data used for collision avoidance. Instead of adding this compound manually, use the CrowdFX Crowd Draw Wall command on the ICE toolbar to make sure that the wall gets added to the correct model and group of the CrowdFX simulation.
For more information, see Avoiding Collisions with Obstacles (Walls).
Exit Points |
Controls which of the wall's exit points actors can move to when they are blocked by the wall:
|
Show Exit Point |
Toggles the display of the wall's exit points in the 3D views. |
ID |
An identifier for the wall. By default, this is -1 but you can set it to a unique value to identify a particular wall for use with your own custom logic. This value is stored as CrowdFX_Wall_ID. |
Push Factor |
The distance of the exit points from the wall's geometry. This value is not used when using nulls as exit points. |
Exit Left Null/Exit Right Null
Lets you use nulls instead of the wall's built-in exit points. This allows more complex setups, such as a room with four walls and a single opening, with all walls specifying the opening as their exit point.