Calculates the UV coordinates of a planar projection, and stores it as a per-polynode 3D vector attribute on the "self" object
that can be used as a texture projection when rendering.
Tasks: Topology/Setters
Output Ports: Execute
|
How to define the plane of projection:
- uses the position and +Y direction of a null or other object.
- uses the Custom Plane Settings.
|
|
Connect the name of a null or other object to use when Mode is set to Use Null.
|
Custom Plane Settings
|
The position of the plane
|
|
The normal of the plane
|
|
The size in Softimage units of one unit in texture space for each of the U and V directions..
|
Attribute Name
|
Specify the name of an attribute to store the 3D vector texture coordinates per polynode.
|