This compound makes particles move toward one or more goal objects.
Plug this compound's Execute port into a Port on the ICETree node or in an Execute port of a State compound, if you're using
the state system.
For more information on goals, see ICE Particle Goals [ICE Particle Simulations].
Tasks: Particles/Motion Control,Particles/Goals
Output Ports: Execute
Goal Definition
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The part of the goal object to which the particles move:
See Particle Surface Interaction Attributes [ICE Particle Simulations] for more information on these locations.
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If you selected Use Input Position Value as the Select Goal Type option, enter the global XYZ coordinates here for the goal
position.
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The goal object to which the particles move. You can plug in more objects in the other Geometry ports below this to have several
goal objects. Plug the object's Value output into this port.
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Motion Towards Goal
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The amount that the particles are attracted to the goal objects.
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The type of velocity used to calculate how the particles reach the goal objects: Set New Velocity; Multiply by Existing Velocity;
or Multiply by Emit Velocity.
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This graph determines the particle velocity over the distance to the goal objects.
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If you selected Multiply by Existing Velocity or by Emit Velocity as the Select Speed Method option, set the multiplier value
here.
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Toggles the limiting of the acceleration to the value you specify for the Max Acceleration. Turn this option off so that there
are no restrictions to the particle's acceleration.
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The maximum velocity acceleration that you want the particles to reach while moving toward the goal.
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Limits the particle turning rate to the Max Turning Rate value below.
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The maximum rate of turning that you want the particles to do while moving toward the goal.
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Rotates particles so that they are aligned in the direction of the normals of a object.
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If you selected Align Particle with Goal Normal, select this local particle axis you want to use for aligning it to the goal's
normals. The Y axis is typically the vector that points along the length of a particle. If you change your particle type to
cone, you can see that the Y axis is the direction of the cone point. The X and Y axes are the sideways axes.
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This graph determines the particle orientation over the distance to the goal objects.
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Executes whatever compound is plugged into this port at each frame.
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Goal Reached
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The distance in Softimage units to the goal object.
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If the Test Distance is reached by the particle, whatever compound or node is plugged into this port is executed. For example,
if the Stick to Location compound is stuck here, the particles stick to the goal objects.
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