Contains all the necessary Lagoa nodes to create a basic particle emission. The default results are a thick, viscous fluid.
You can choose the Particles Create Lagoa Particles Volume Emission command from the ICE toolbar to use this compound. See Creating a Basic Volume Emission [Lagoa Multiphysics Simulations] for more information.
Plug this compound's Execute output into a port on the ICETree node or in an Execute port on a Simulation Root node.
Emitter In Name |
Plug in a volumetric object's Out Name output here. The particles fill this volume when emitted. You can also plug a group node here, with each volumetric emitter object defined in the group. |
Passive Body In Name |
Plug in the Out Name output of the object with which the points will collide. This object can be animated (deformation or transformation) or not. Passive objects are not affected by any type of force in the simulation environment. You can define each collision object's properties in its own Lagoa Set Collision Data compound. |