Creates a soft and stretchy elastic material using the point cloud that is emitted. This is similar to Lagoa Material Liquid Splashy Water except that it creates an elastic structure that has a higher breaking point, but less stretch and shear resistance so that it's not as rigid as jello. The surface friction is fairly high to help the particles stick to collision objects, and the inelastic collision and thickness is also used to create some inelasticity among particles.
The parameters exposed for this compound are a subset of those in the Lagoa Main Material compound, mainly in the Elasticity and Inelasticity Settings groups.
Plug this compound's Execute output into an Execute port of the Lagoa Phase node.
For more information on setting up a Lagoa ICE tree, see Creating a Lagoa Effect from Scratch.