Emits particles at the vertices of a mesh and sets initial data for using a Lagoa particle simulation to deform the mesh.
This compound is used inside the Lagoa Setup Advect Mesh compound.
To apply: See Advecting Geometry with Lagoa [Lagoa Multiphysics Simulations].
Tasks: Lagoa/Element Creation
Output Ports: Execute
Emitter
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The geometry to deform with particles.
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The frame on which particles are emitted.
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If this option is on, Emit at Frame is relative to the scene's timeline. If it is off, the frame is relative to the simulation
range set in the Simulation Time Control Property Editor.
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Fitting
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Filters the particle emission and geometry deformation by the specified attribute, such as a weight map's Weights attribute.
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Inverts the attribute used to filter the emission and deformation.
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Display
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Sets the color of emitted particles for display purposes.
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Sets the shape of emitted particles for display purposes.
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Simulator Settings
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Make sure this is set to . The other values are available for future functionality.
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Sets the cluster for points emitted from the connected object. Points in clusters with different IDs will not attach to each
other during the simulation.
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Determines whether points can make contact links or be constrained.
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Sets the phase for points emitted from the connected geometry. Different phases on different geometries allows you to use
different Lagoa materials.
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The local XYZ components of the initial force for points on the connected geometry.
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Any node plugged in here is executed only at emission.
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How size is computed for collisions, etc.
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The size to use when is set to .
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