This compound gets the first location on the surface of the objects that are plugged in here, based on whether or not they
are hit by a ray cast from a position and direction that you specify.
If a ray does not hit the surface, the result is filtered — a value of Undefined Location is not returned.
You can output the Hit, Location, Position, and Normal data from the object.
Tasks: Particles/Getters
Output Ports: Hit, Location, Position, Normal
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The object whose location data you want to get by ray casting. This must be an object with a surface. Plug in the object's
Value output into this port.
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The direction of the ray, with respect to the reference frame of the "self" object.
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Toggles the activeness of the Cutoff Distance option.
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The maximum distance (in Softimage units) within which the object is considered by the rays.
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Method used to compute the proximity for shooting the rays:
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Semi-line shoots an infinite ray in one direction.
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Line shoots a ray in both directions.
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Segment shoots a ray in one direction and is bounded by the length of the direction vector.
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