Follow Curve

 
 
 

Sets actors' goals in a CrowdFX simulation to successive locations along a curve that acts as a path.

TipYou may need to set CrowdFX_Actor_InteractionRadius to 0 to prevent actors from turning and running backwards when there is someone close in front of them.

For more information, see Following a Path.

Tasks: Crowds/Goals

Output Ports: Result

Curve

Reference

A reference to the goal curve.

Curve Name

A name to prefix to Reference to fully resolve the name.

Curve Sampling

The number of sub-goals along the length of the curve.

Invert

Switches the curve's start and end points, so that actors start at the curve's end and move toward its start.

Converging Factor

Controls whether actors converge on the curve or move in parallel along it. At 1, the actors move directly along the curve. At 0, they keep the same global offset orthogonal to the curve's tangent as they had along their emitter's X axis.

Min Distance

The distance from the goal at which actors decide that they have reached it and proceed to the next goal.

Randomize Min Distance

Randomizes the minimum distance to each goal.

Variance

The maximum offset from the minimum distance.

Animated

Whether to generate a new random offset when changing goals.

Seed

The seed for the random number generator. Change this value to generate a different random pattern.

Debug

Show Paths

Shows the individual paths of all characters as green lines in the viewports.