This compound reduces the number of particles based on them being within an object's volume. The volume object must intersect
with the emitter in order to emit particles.
Plug this compound's Execute on Emit output into an Execute on Emit port of the Emit compound or into a port on the ICETree
node. If you do the latter, the emission is updated at each frame.
For more information, see Filtering Particles Based on an Object's Volume [ICE Particle Simulations].
Tasks: Particles/Emission Control
Output Ports: Execute_on_Emit
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The object within which the particles must be to be emitted. This must be an object that has volume (3D geometry). Plug the
object's Value output into this port.
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Inverts the falloff effect (Distance and Profile curve).
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Uses the Falloff Distance and Falloff Profile curve information to determine how particles are filtered.
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The maximum distance (in Softimage units) from the volume object in which the particles are emitted.
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This graph determines the falloff of the particle emission starting from the volume object.
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