Emit Trail at Surface Intersection

 
 
 

This compound emits new particle trails from the point at which another object intersects with the particle emitter, which is useful for creating effects like skid marks, mud tracks, or paint strokes.

Plug this compound's Emit output into the ICETree node. This compound should be plugged in to the first port of the ICETree node because you usually need to emit particles before any other node or compound can be evaluated.

For more information, see Emitting Particle Trails at Object Intersections [ICE Particle Simulations].

Tasks: Particles/Emitters

Output Ports: Emit

Enable

Turns the particle emission on and off.

Emission Parameters

Emitter1

Plug in the geometry from which you want to emit particles. This must be a geometry with a surface. You can plug multiple geometries into this port.

Trail Geom1

Plug in the geometry with which you want to particle emitter to intersect. This must be a geometry with a surface. For best results, this object should be animated. You can plug multiple geometries into this emitter.

Rate

The number of particles that are created per second.

Note that in some cases where particles are deleted immediately using one of the Filter compounds (such as Filter by Weight Map) in the Emission Control group, the actual number of particles that are displayed on screen may be less that this Rate value defines. That is because some of the Filter compounds delete certain particles immediately after they are born.

See ICE Particle Rate (Amount) [ICE Particle Simulations] for more information.

Falloff Distance

The falloff of the particle emission within the intersection area.

Initial Values

These parameters are the same as the Initial Value parameters in the Emit from Geometry compound.

Alignment and Scaling

Only Emit Particles when Surfaces are Moving

Does as advertised. This is useful for when the emitter and/or the surface intersection geometry are moving when they intersect.

Minimum Speed Threshold

The minimum speed that is required for particles to be emitted if you have the Only Emit Particles when Surfaces are Moving option selected.

Scale Particles by Intersection Velocity

Changes the scale of the particles according to the velocity of the emitter and surface intersection geometry when they intersect. Set the Scale Factor below. This is useful for creating skid marks or bullet tracks, where the velocity of the particle is used.

Scale Factor

Sets the scale of the particles when you have the previous option selected. A factor of 1 is the same size as is set with the Size value.

Execute on Emit1

You can plug in compounds here that have Execute output ports. These compounds only get executed once when a particle gets created.