Controls the interpolation between linear blend and dual quaternion skinning when Deformation Method is set to Use Blend Input.
A value of 0.0 uses linear blend skinning, a value of 1.0 uses dual quaternion skinning, and values in-between use a weighted
average. You can drive this port with a weight map to vary the interpolation across the surface.
As an alternative to this parameter, you can also drive Deformation Method directly with a scalar value between 0.0 and 1.0.
|