Sets the orientation of a deformer in a proxy rig in a CrowdFX simulation to a specific rotation.
This compound can be used in the Post-Simulation region of the Point_Cloud object before Set Shape Instance Bones, or in the Simulation region after Set Locomotion.
For more information, see Constraining the Orientation or Scale.
Tasks: Crowds/Constraints
Output Ports: Execute
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The name of the deformer in the actor's Rig_Proxy hierarchy to constrain.
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Applies the corresponding transformation to the immediate children of the deformer.
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The new orientation.
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Interpolates between the simulated and new orientation values, where 0.0 gives the simulated value and 1.0 gives the new value.
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TipIf the simulation includes multiple actor sources, you can plug multiple instances of this node into a Select Case node with
its Condition port driven by Get Actor ID. This allows you to use different values for different actor types.