Create Copies from Polygon Mesh

 
 
 

Replaces the Topology of the "self" object with one or more copies of the specified mesh at the specified transformations. For a procedure, see Repeating Polygon Mesh Topology.

Tasks: Topology/Generators, Topology/Copy and Merge

Output Ports: Execute

In Name

Connect the name of the source polygon mesh, or a prefix to use with Reference.

Source Name

Reference

Specify the source polygon mesh. If anything is connected to In Name, it gets prefixed to the name specified here.

Polygon Mesh Source

Nb of Copies

The number of copies.

This value will not be used if you connect a point cloud or group.

Set Material from Source

Copies the Materials and MaterialID attributes from the source mesh. These attributes must already exist.

Note that this does not copy the material applied to the object, nor does it copy clusters or materials applied to clusters.

Texture Projection

Set Default Texture Projection

Copies the values from a texture projection or ICE attribute on the source mesh to another attribute on the clone that can be used as texture UV coordinates.

Source Texture Projection

A texture projection or ICE attribute on the source to use as texture UV coordinates.

New Texture Projection Attribute Name

The name you want to use for the attribute on the clone that can be used as texture UV coordinates.

Transform

Mode

How to apply the transform specified below:

  • Interpolate interpolates the transforms between identity and the value below.
  • Add applies the transform below to each copy in succession.

Scaling

Rotation

Position

The transformation to apply to the copies.

This value will not be used if you connect a point cloud or group.

Group Name

Connect the name of a group. If anything is connected here, the number of objects in the group and their transformations override the Nb of Copies and Transform values set above.

Point Cloud Template

When using a point cloud, it overrides the Nb of Copies and Transform values set above.

Point Cloud Name

Connect the name of a point cloud on the source polygon mesh, or a prefix to use with Reference.

Source Name

Specify a point cloud. If anything is connected to In Name, it gets prefixed to the name specified here.

Use Particle Orientation

Uses the particles' Orientation attribute to set the rotation of the copies.

Use Particle Size

Uses the product of the particles' Size and Scale attributes to set the scaling of the copies.

Execute on Copy

Connect any execute-type nodes you want to run immediately after copying.