Rotates an object to match the global orientation of another object. This node should be plugged into an Add Constraints compound.
Category: Kinematics
Output Ports: Constraint
|
Deactivates the constraint.
|
Constrainee
The constrainee specified here must match the constrainee specified in the Add Constraints compound.
|
A scene reference to prepend to to fully resolve the name.
|
|
The object to constrain.
|
Constrainer
|
A scene reference to prepend to to fully resolve the name.
|
|
The constraining object.
|