Blend Verlet Effect

 
 
 

Used inside Verlet Framework to blend the result of Verlet integration with the specified target point positions. You can use this node to help create your own custom effect.

Tasks: Deformation/Verlet

Output Ports: Execute

Min Effect

The minimum effect of Verlet integration. A value above 0.0 means that all points will be at least partially affected by the Verlet integration. Use values between 0.0 and 1.0.

Max Effect

The maximum effect of Verlet integration. A value below 1.0 means that all points will be at least partially affected by the target position. Use values between 0.0 and 1.0.

Blend

The strength of the effect of Verlet integration versus the target position. Use values between 0.0 and 1.0.

Select Blend Target

Select the target to blend with the Verlet effect:

  • Use This Mesh Presimulate (0) uses the point positions stored by the Init Verlet Geometry Data compound.

  • Use Another Mesh (1) lets you specify another mesh to use as a target, such as an animated duplicate of the mesh. Note that you can get significant jittering at the first frame of the simulation if there is a large difference between the two meshes.

Target Mesh Name

A scene reference to prepend to the object specified by Reference to fully resolve the object's name.

Reference

The object to use as a blend target when Select Blend Object is set to Use Another Mesh.