Used inside Verlet Framework to blend the result of Verlet integration with the specified target point positions. You can use this node to help create
               your own custom effect.
            
             Tasks: Deformation/Verlet
            
             Output Ports: Execute
            
            
               
                  
                     
                     
                  
                  
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                         | The minimum effect of Verlet integration. A value above 0.0 means that all points will be at least partially affected by the
                           Verlet integration. Use values between 0.0 and 1.0.
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                         | The maximum effect of Verlet integration. A value below 1.0 means that all points will be at least partially affected by the
                           target position. Use values between 0.0 and 1.0.
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                         | The strength of the effect of Verlet integration versus the target position. Use values between 0.0 and 1.0. | 
                  
                     | Select Blend Target | Select the target to blend with the Verlet effect: 
                            
                                (0) uses the point positions stored by the Init Verlet Geometry Data compound.
                               
                                (1) lets you specify another mesh to use as a target, such as an animated duplicate of the mesh. Note that you can get significant
                                 jittering at the first frame of the simulation if there is a large difference between the two meshes.
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                         | A scene reference to prepend to the object specified by Reference to fully resolve the object's name. | 
                  
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                         | The object to use as a blend target when  is set to .
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