Tasks: Topology/Modifiers
Output Ports: Execute
Solidifies polygon mesh objects by adding thickness, similar to the Shell modifier in 3ds Max.
To apply:
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Select one or more polygon mesh objects.
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Choose from the Model toolbar.
If you did not select a polygon mesh in the previous step, you are prompted to pick one now.
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If you are using a different texture projection name than the default, clear and then set the correct value. Set other parameters as desired.
To redisplay:
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The depth in Softimage units.
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The number of subdivisions along the depth. If is on, this is the number of subdivisions in each bevel.
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Applies a rounded bevel.
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Controls the amount of beveling. A value of 0 gives a flat profile, and 1 gives a completely round profile.
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Specifies the texture projection to update.
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Scales the texture coordinates of the new points by the specified factor. For example, this can be used to avoid stretching
with spatial projections.
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