Categories
Topology
Description
Add a new polygon using a list of vertex indices. You can use an array of indices with a per-object or per-element context.
Ports
Inputs
Topo
The topology you want to use. If not connected, the default is "Self.Topology".
Vertex Index Array
An array containing the indices of the vertices of the polygon, in counter-clockwise order when the normal is facing you.
Outputs
Result
The modified topology.