Creates a relief texture on an image by applying light and shade to the image according to changes of intensity in the mask.
Requires an Input (RGB or RGBA) and a Bump Matte (A).
Produces an Output (RGB or RGBA).
Bump
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Sets the scale of the effect. The larger the value, the greater the effect. If a negative value is given, the bump will be
recessed.
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Sets the color of the light.
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Sets the angle of the light to be used when calculating the light and shade. At zero degrees the light comes from 9 O'clock,
positive values move counterclockwise.
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