Creates a mosaic effect using polygons. The size of the polygons, and the randomness of their shape, can be controlled.
Requires an Input (Any).
Produces an Output (Any).
Crystal
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Sets the radius of the polygons in pixels.
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Sets the randomness of the shape of the polygons. Set a floating-point value between 0 and 4. When set to 0, the polygons
will be regular hexagons. The higher the value, the more random the shapes.
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This is a base number upon which all random values are calculated. Set any integer value to achieve a different random effect.
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