Sets the overall accuracy of the rigid body dynamics simulation, as well as the accuracy of collisions.
To display: Choose from the Simulate toolbar, or in the explorer, open the Operators folder for the current rigid body simulation Environment
and click the ODE Dynamics Operator icon.
Simulation Accuracy
For more information, see Setting the Simulation Accuracy for ODE [ Simulation].
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The number of times that the rigid body simulation is evaluated at each frame. Increasing this value can make the simulations
more accurate, especially with collisions that involve either fast-moving or complex-shaped rigid bodies.
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Collision Accuracy
Sets the collision accuracy for all colliding rigid bodies in the simulation environment. You may want to set the collision
accuracy level for fast-moving rigid bodies, or for rigid bodies that use their actual shape as the collision geometry,.
For more information, see Setting the Accuracy of Collisions for ODE [ Simulation].
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Toggles the usage of the value. This computes collisions more accurately by increasing the number of simulation substeps around the moment that the
collisions occur.
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Determines how accurately the dynamics operator solves collisions. Increasing this value make the collisions more accurate.
If you increase the value (above) significantly (such as to 100), make sure to reduce this value (to 6 or less) because the combination of these
two parameters can increase the calculations per frame immensely!
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