Object to Cluster Constraints

 
 
 

You can constrain an object to the center of a cluster using the Constrain Object to Cluster command. This is useful for tracking the position of components as an object deforms.

You can constrain a skeleton's chain element to clusters on a control object. This lets you determine an exact position on the geometry at which you can constrain the element, instead of using the center of the whole geometry when using other constraints.

TipLooking for a "Cluster to Object constraint? Use cluster centers! When you create a cluster, you can automatically create a cluster center or add it later using the Deform Cluster Center command in the Model or Animate toolbar. For information on cluster centers, see Cluster Centers [Modeling and Deformation Basics].

Three tassels constrained to the end of a windsock. Each tassel object is constrained to a cluster that forms the tip of the windsock.

When the windsock is deformed (bottom image), the tassels move in relation to the center of the windsock's cluster, not the center of the windsock object.

To constrain an object to a cluster

TipIf you want to constrain an object to an existing cluster, select that cluster first, isolate it in the explorer (press E), and lock the explorer. This makes it easy to pick the cluster after you choose the constraint command.
  1. Select the object to be constrained.

  2. Choose Constrain Object to Cluster.

  3. Do one of the following:

    • Pick an existing cluster.

      or

    • Pick a geometric object, then pick some components or a cluster on it.

      If you pick components, a cluster is created automatically.

      If you pick multiple component types, you are prompted to confirm which component type to use. You can avoid this prompt by specifying a component selection filter first.

    The object is constrained to the geometric center of the selected components.

  4. In the Object to Cluster constraint property editor, you can also do the following to set up the constraint: