Cycling, Bouncing, and Holding Clips (Extrapolation)

 
 
 

Extrapolation determines how a clip's (or compound clip's) animation is extended to the frames before and after it. For example, you can repeat the entire clip (cycle), repeat it backwards and forwards (bounce), or hold the first or last value for as many frames as you like.

If you change the length of the clip after you extrapolate it, the resulting extrapolation is also changed by the same amount.

NoteYou cannot extrapolate audio clips.

Extrapolations are displayed as teal-colored boxes either before or after the clip from which you have extrapolated.

Extrapolating the Clips Interactively

You can cycle, bounce, or hold clips by dragging the appropriate corner on a clip or by using the extrapolation controls in the Time Control property editor.

When you drag the corners, you extrapolate by whole multiples of the clip length, not fractions of the clip. For example, each cycle of a 20-frame clip will be 20 frames. If you want to extrapolate using fractions, you can use the Time Control property editor.

To extrapolate a clip by dragging its corners

Click the clip's corners and do any of the following:

A

Drag either bottom corner to cycle.

B

Press Ctrl+drag either bottom corner to bounce.

C

Drag either top corner to hold the first or last frame's value.

You'll see the start/end information on the clip update as you do this.

Extrapolating in the Time Control Property Editor

You can cycle, bounce, and hold for fractions of the clip length using the Time Controls.

  1. Display the Time Control property editor by right-clicking on the clip and choosing Time Properties or pressing Ctrl+T.

  2. Set the desired values on the Extrapolation property page:

    You can set the Extrapolation Before and Extrapolation After independently meaning that you can have extrapolations before and/or after the clip.

    • To cycle the animation, set Type to Cycle and enter the number of Cycles.

    • To bounce the animation, set Type to Bounce and enter the number of Bounces.

    • To hold the first or last frame of animation, set Type to Hold and enter the number of Frames to Hold.

Removing an Extrapolation

You can do either of the following:

  • Drag the appropriate corner of the clip in the opposite direction of the extrapolation. When you release the mouse, the extrapolation is gone.

  • In the clip's Time Control property editor, set the extrapolation's Type to No contribution.