Generates a random texture that resembles abstract stained glass or a flagstone walkway. You can use the noise and a seed value to create the pattern, as well as define the mortar width.
Name |
The shader's name. Enter any name you like, or leave the default. |
Noise Type |
The algorithm for the pattern:
|
Seed |
A number used as the basis for the pattern. Change the seed value to get a different pattern. |
Mortar Width |
Defines the thickness of the mortar between the flagstones (or lead between pieces of stained glass). |
Coordinates |
Defines the X, Y, and Z texture coordinates. This can be driven by a Texture Space Controller shader |
Use this shader to drive a parameter with a texture effect anywhere in a render tree. This shader generates a texture that can be used as a color, a Weight value in a mixer shader, or to drive any Surface shader parameter.
The Coordinates parameter can be driven by a Texture Space Controller shader.