Matrix4 Passthrough

 
 
 

Category: Processing > Share

Shader Family: Texture

Output: 4x4 Matrix

This shader passes a 4-by-4 matrix of real numbers through the render tree and shares the output among other nodes connected to its input channels.

These channels are "dummy" inputs that get called and evaluated, but do not have an effect on the final rendered output in the render tree. The primary purpose of these channel ports is to connect multiple Store In Channel shaders, all of which can share (or rather store) the data passing through the node's main input port. For more information, see Data > Render Channel.

Name

The shader's name. Enter any name you like, or leave the default.

input

A a 4-by-4 matrix of real numbers is shared among the connected nodes.

Channels

Add

Adds an Item port (parameter) to the channels port group.

Clear

Removes all Item ports (parameters) from the channels port group.

Item

item

A channel port. When connected, the port shares the data passing through the node's main input port.