Category: Processing > Math
Shader Family: Texture
Output: Scaling, Rotation, Position values (vector); Valid (Boolean)
This shader gets a single transformation value, decomposes it, then outputs individual scale, rotation, and position vector
values.
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The units used for the Rotation values: Degrees, Radians, or Normalized.
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The array that contains values for each axis (XYZ) of each type of transformation: scaling, rotation, and position.
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Render Tree Usage
Plugs into any port on a shader that supports vector data from transformations.