Category: Realtime > HLSL
Shader Family: Realtime
Output: Realtime
The HLSL fr_skin, fr_skin_albedo, and fr_skin_albedo_normal shaders are used when preparing a Face Robot head to be exported as a game mesh using the Game Export tool. The shader is plugged into the game mesh's Material node when you go through the Game Export process.
To use the HLSL fr_skin shaders, make sure to select HLSL as the Shader Format on the Shaders tab in the Game Export Property Editor.
One of the HLSL realtime Face Robot skin shaders is applied to the game mesh head's Material node depending on which Map to Blend option you select on the Shaders tab:
Normal Map uses the fr_skin shader
Albedo Map uses the fr_skin_albedo shader
Both uses the fr_skin_albedo_normal shader
The textures that you have specified in the Texture Stack on the Shaders tab are plugged into this realtime shader.
For general information about the Game Export tool for Face Robot, see Creating and Preparing the Game Mesh [Face Robot].
For more information about working with effects shaders in Softimage, see CgFX and HLSL Shaders [Realtime Shaders].