siActionWhenLocalMaterialsOverlap

Description

This indicates what to do when local materials overlap

C# Syntax

siActionWhenLocalMaterialsOverlap.siPromptUser                              // 0
siActionWhenLocalMaterialsOverlap.siRemoveFromSelectedClusters              // 1
siActionWhenLocalMaterialsOverlap.siRemoveFromExistingClusters              // 2
siActionWhenLocalMaterialsOverlap.siLetLocalMaterialsOverlap                // 3
siActionWhenLocalMaterialsOverlap.siJustReturnExistingClusters              // 4

Constant Value Description
siPromptUser 0 Prompt the user that local materials overlap (used by ApplyShader only)
siRemoveFromSelectedClusters 1 Remove the common elements from the selected clusters
siRemoveFromExistingClusters 2 Remove the common elements from the existing clusters
siLetLocalMaterialsOverlap 3 Let the local materials overlap (used by ApplyShader only)
siJustReturnExistingClusters 4 Return the existing clusters overlapping with the selected ones (used by ClusterNonOverlapEnforcement only)

Applies To

AddToCluster ApplyShader ClusterNonOverlapEnforcement