Converts an orientation described in an ObjectSpace to an orientation in a different ObjectSpace.
SIVector3 XSIMath.MapObjectOrientationToObjectSpace( SITransformation in_pObjectSpace, SITransformation in_pSpace, SIVector3 in_pOrientation ); |
oReturn = XSIMath.MapObjectOrientationToObjectSpace( ObjectSpace, Space, Orientation ); |
SIVector3 (orientation)
Parameter | Type | Description |
---|---|---|
ObjectSpace | SITransformation | ObjectSpace in which the orientation is described. |
Space | SITransformation | Space in which we want to convert the orientation. |
Orientation | SIVector3 | Orientation to convert. |
var oRoot = Application.ActiveProject.ActiveScene.Root; var oCube = oRoot.AddGeometry("Cube","MeshSurface"); oCube.Kinematics.local.Parameters("posy").value = 4.0; oCube.Kinematics.local.Parameters("posx").value = 2.0; var oCube2 = oCube.AddGeometry("Cube","MeshSurface"); oCube2.Kinematics.Global.Parameters("posz").value = 3.0; oCube2.Kinematics.Global.Parameters("rotx").value = 45.0; var oCone = oRoot.AddGeometry("Cone", "MeshSurface"); oCone.Kinematics.Global.Parameters("posy").value = -2.0; oCone.Kinematics.Global.Parameters("posz").value = 90.0; var oTrans = oCube.Kinematics.global.Transform; var oOri = XSIMath.CreateVector3(); aNormal = new VBArray( oCube.ActivePrimitive.Geometry.Facets.NormalArray ); oOri.x = aNormal.getItem(0,1); oOri.y = aNormal.getItem(1,1); oOri.z = aNormal.getItem(2,1); var oDestinationTrans = oCone.Kinematics.Global.Transform; var oObjectOri = XSIMath.MapObjectOrientationToObjectSpace(oTrans, oDestinationTrans, oOri); Application.LogMessage ("The second face of the cube normal vector represented in the cone referential " + XSIMath.RadiansToDegrees(oObjectOri.X) + "," + XSIMath.RadiansToDegrees(oObjectOri.Y) + "," + XSIMath.RadiansToDegrees(oObjectOri.Z) + " in the cube object space"); // Expected results: //INFO : The second face of the cube normal vector represented in the cone referential // 0,-57.29577951308232,0 in the cube object space |
set oRoot = Application.ActiveProject.ActiveScene.Root set oCube = oRoot.AddGeometry("Cube","MeshSurface") oCube.Kinematics.Global.Parameters("posy").value = 4.0 oCube.Kinematics.Global.Parameters("posx").value = 2.0 set oCube2 = oCube.AddGeometry("Cube","MeshSurface") oCube2.Kinematics.Global.Parameters("posz").value = 3.0 oCube2.Kinematics.Global.Parameters("rotx").value = 45.0 set oCone = oRoot.AddGeometry("Cone", "MeshSurface") oCone.Kinematics.Global.Parameters("posy").value = -2.0 oCone.Kinematics.Global.Parameters("posz").value = 90.0 set oTrans = oCube.Kinematics.Local.Transform set oOri = XSIMath.CreateVector3 aNormal = oCube.ActivePrimitive.Geometry.Facets.NormalArray oOri.x = aNormal(0,1) oOri.y = aNormal(1,1) oOri.z = aNormal(2,1) set oDestinationTrans = oCone.Kinematics.Global.Transform set oObjectOri = XSIMath.MapObjectOrientationToObjectSpace(oTrans, oDestinationTrans, oOri) Application.LogMessage "The second face of the cube normal vector represented in the cone referential(" & _ XSIMath.RadiansToDegrees(oObjectOri.X) & "," & _ XSIMath.RadiansToDegrees(oObjectOri.Y) & "," & _ XSIMath.RadiansToDegrees(oObjectOri.Z) & ") in the cube object space" |