v3.5.1
Returns a Double representing the crease value for this vertex. A crease value can be between 0 and 10.0 inclusively.
// get accessor Double rtn = Vertex.Crease; |
NewScene ,false CreatePrim "Cube", "MeshSurface" SetSelFilter "Point" AddToSelection "cube.pnt[6,1]", , True ApplyOp "SetEdgeCreaseValueOp", "cube.pnt[6,1]", 3, siPersistentOperation SetValue "cube.polymsh.SetEdgeCreaseValue.CreaseValue", 4.424 for each vertex in selection(0).CreateSubComponent.ComponentCollection logmessage "Vertex of index : " & vertex.index & " as a crease value of " & vertex.crease next |