v4.0
Returns the symbol name of the shader code to execute when this shader gets rendered by the given renderer. If the symbol name hasn't been set then an empty string is returned.
String Shader.SymbolName( String in_Renderer ); |
oString = Shader.SymbolName( Renderer ); |
Parameter | Type | Description |
---|---|---|
Renderer | String | Name of renderer to query the symbol name for. |