Returns the content of the selection as a readable string
(object names).
This is the equivalent of using GetValue("SelectionList").
String Selection.GetAsText(); |
oString = Selection.GetAsText(); |
A readable String (object names) or an empty value ("") if the string can't be expressed as a readable string.
set root = ActiveSceneRoot set myCube = root.AddGeometry( "Cube", "MeshSurface", "myCube" ) set myGrid = root.AddGeometry( "Grid", "NurbsSurface", "myGrid" ) set myCyl = root.AddGeometry( "Cylinder", "MeshSurface", "myCylinder" ) set sel = Selection sel.Add myCube sel.Add myGrid sel.Add myCyl strSel = sel.GetAsText LogMessage "Selection as text: " & strSel 'INFO : "Selection as text: myCube,myGrid,myCylinder" |