v4.0
Returns the currently active MaterialLibrary. A material library is a common container for materials used in a scene. Every Material you create is added to a library. You can then assign it to one or more objects (or clusters, hierarchies, groups, partitions, and so on). This makes it easy to share a single material between multiple scene elements while having only the one material to manage.
// get accessor Library rtn = Scene.ActiveMaterialLibrary; |
/* This example demonstrates how to get the current material library */ NewScene( null, false ); var matlib = ActiveProject.ActiveScene.ActiveMaterialLibrary; LogMessage( matlib ); // Expected result: //INFO : Sources.Materials.DefaultLib |