v3.0
Creates a SubComponent from the collection of Points. This allows you to access the more collections that are more specific to the geometry type (VertexCollection and ControlPointCollection) via the SubComponent.ComponentCollection property.
// get accessor SubComponent rtn = PointCollection.SubComponent; |
set oObj = ActiveSceneRoot.AddGeometry("Cube","MeshSurface") set oPoints = oObj.ActivePrimitive.Geometry.Facets(3).Points logmessage oPoints.SubComponent |