Returns a Variant containing the Softimage object that is being written (the target
object) connected to the output port. The only state of the Softimage scene that an operator should
modify during its evaluation is via methods and properties available on the object returned
by this property. For example, if an operator writes to a ClusterProperty
(Weight Map, Vertex Color Property, etc.) then this property will return the ClusterProperty
and the operator code can set the values of the property via ClusterProperty.Elements.
In the case of a multi-output operator the operator is called once per output, and this property
will return the currently evaluating target. In this case it may be necessary to also call
OperatorContext.OutputPort to determine the name of the current output port,
in order to know which output is being evaluated.
Note: If the operator is writing to a Parameter then use
OperatorContext.OutputPort instead of this property.
// get accessor Object rtn = OperatorContext.OutputTarget; |