Returns an SIVector3 representing the position of the light.
// get accessor Object rtn = OGLLight.LightPosition; |
set spot = ActiveProject.ActiveScene.Root.AddLightRig("Spot").Light set lightPos = spot.OGLLight.LightPosition LogMessage "OGL light light position: " & lightPos.x & ", " & lightPos.y & ", " & lightPos.z |