v9.0 (2011)
Returns or sets the symbol name of the shader code to execute as a String. The symbol name
is the name of the procedure to execute (for example, "material-phong_cg" is the symbol name for the Softimage Phong
shader's Cg renderer). This is the same information as specified in the Name entry under the MetaShader > Renderer
section in a SPDL file.
If the symbol name hasn't been set then an empty string is returned.
// get accessor String rtn = MetaShaderRendererDef.SymbolName; // set accessor MetaShaderRendererDef.SymbolName = String; |