v3.5.1
// get accessor Object rtn = EdgeCollection.IsHardArray; |
NewScene ,false set oCube = ActiveSceneRoot.AddGeometry("Cube","MeshSurface") SelectObj oCube SetSelFilter "Edge" SelectGeometryComponents "cube.edge[4,6]" ApplyOp "MarkHardEdgeVertex", "cube.edge[4,6]", 3, siPersistentOperation set oEdges = oCube.ActivePrimitive.Geometry.Edges aIsHard = oEdges.IsHardArray for i = 0 to ubound(aIsHard) if aIsHard(i) then logmessage "Edge " & i & " is a hard edge." else logmessage "Edge " & i & " is not a hard edge." end if next |