v3.5.1
Returns a Boolean value indicating whether the edge is hard or not.
// get accessor Boolean rtn = Edge.IsHard; |
NewScene ,false CreatePrim "Cube", "MeshSurface" SetSelFilter "Edge" SelectGeometryComponents "cube.edge[4]" ApplyOp "MarkHardEdgeVertex", "cube.edge[4]", 3, siPersistentOperation logmessage selection(0).CreateSubComponent.ComponentCollection(0).IsHard |