Defines the property set (either standalone or associated with a self-installed custom operator), including
all parameters that underlie the controls on the property page. Use this callback to build a set of parameters
that will appear in the property page. This is where you define the number of parameters, their type, any
defaults, value limitations, and so on.
This callback is fired when you instantiate the property on a scene item (for example, using
SceneItem.AddProperty on the scene root or a cube in the scene).
Note |
For parameters defined on custom operators, this is only called for new operators, not operators being loaded
out of a scene file. This behavior differs from that of the
Init (Operator) callback.
|
public class <plugin-item_name>
{
public bool Define( Context in_context )
{
...
}
} |
CStatus <plugin-item_name>_Define( CRef& in_context )
{
...
} |
function <plugin-item_name>_Define( in_context )
{
...
} |
def <plugin-item_name>_Define( in_context ):
... |
Function <plugin-item_name>_Define( in_context )
...
End Function |
sub <plugin-item_name>_Define
{
my $in_context = shift;
} |
<plugin-item-name> is the name specified in the call to
PluginRegistrar.RegisterProperty or
PluginRegistrar.RegisterOperator, with any spaces converted to underscores. For example,
if you register a property with the name "My Property", the callback
function names start with "My_Property".