Update is called whenever an operator is expected to evaluate itself. This is the most important callback for a custom operator. The data is read, manipulated, and written back to the connected objects all within the scope of the Update callback.
Note | There are a number of tricks to aid in the optimization of your operator implementation in the Custom Operators section. |
public class <operator_name> { public bool Update( Context in_context ) { ... } } |
CStatus <operator_name>_Update( CRef& in_context ) { ... } |
function <operator_name>_Update( in_context ) { ... } |
def <operator_name>_Update( in_context ): ... |
Function <filter_name>_Update( in_context ) ... End Function |
sub <operator_name>_Update { my $in_context = shift; } |
<operator_name> is the name specified in the call to PluginRegistrar.RegisterOperator, with any spaces converted to underscores.
Parameter | Language | Type | Description |
---|---|---|---|
in_context | Scripting and C# | OperatorContext | Context.Source returns the CustomOperator. |
C++ | CRef& | A reference to the OperatorContext object. Context::GetSource returns the CustomOperator. |