v6.0
Deletes all model Deltas targeting non-existent models.
A Delta is basically a 'diff' or list of modifications made to the components of a
reference model. You can specify which modifications should be tracked in each delta
(eg., track only expressions and constraints vs. tracking all animation, etc.). Each
model can only have one delta associated to it and each delta contains the name of
the model to which it is associated.
RemoveUnusedDeltas(); |
/* This example demonstrates how to remove an unused delta from the scene. */ // Create a referenced model NewScene( null, false ); var obj = CreatePrim( "Cube", "MeshSurface" ); var mdl = CreateModel()(0); ConvertToRefModel( mdl, XSIUtils.BuildPath( ActiveProject.Path, "Models", "Model.emdl") ); // Create some modifications to generate a delta Translate( obj, -2, 0, 0, siRelative, siObjCtr, siObj, siXYZ ); // Change the target of the delta so that it points to an non-existent model SetValue( mdl.Name+".Delta.target", "model_two" ); // Remove all unused deltas (the one we just created) RemoveUnusedDeltas(); |