Move2DShapePoint

Introduced

v3.0

Description

Moves the position of a point on a 2D shape (mask shape). This is the scripting equivalent of clicking on the Edit Points tool (in the ColorCorrect property editor), and then clicking and dragging on a point on the shape to move it.

Note: You can also use the Move2DShapeLHandle and Move2DShapeRHandle commands to adjust a Bezier shape with its handles.

Scripting Syntax

Move2DShapePoint( [Shape], [index], [x], [y] );

Parameters

Parameter Type Description
Shape String Parameter path name for the shape where you are moving the point.

Default Value: Current selection.

Note: If the current selection is not a valid shape, an error occurs.

index Long Specifies the index of the point to delete.

Default Value: If no value is specified for this argument, the first point in the shape is deleted.

x Double Specifies the new position in X for the point.

Default Value: 0

y Double Specifies the new position in Y for the point.

Default Value: 0

Examples

VBScript Example

'

' This example demonstrates how to set a garbage matte mask for a 

' ColorCorrect operator in the FxTree, and then add, move, delete, 

' and key points on the existing shape.

'

' Create a new FxTree 

set oTree = CreateFxTree()

' Get the projects path for the current system

sPath = InstallationPath( siProjectPath )

set oClip = CreateImageClip( sPath & "\Pictures\noIcon.pic", "NewClip" )

' Use the clip to create a new image clip operator

set oOperator = AddImageClipFxOp( oTree, oClip )

' Add a Color Correct operator to the same tree

set oCCOp = AddFxOp( oTree, "Color Correct" )

' Connect the two operators

ConnectFxOp oOperator, oCCOp, "1" 

' Since the ConnectFxOp command does not return the new operator,

' you need to get it from the OperatorCollection on the FxTree object

for each oMember in oTree.FxOperators

	if oMember.Name = "ColorCorrect" then

		set oGBMatteOp = oMember

		exit for

	end if

next

' Adjust the HSV Offset and Gain levels so you can see the 

' results of the color correction

SetValue oGBMatteOp.FullName & ".MasterHueShift," _

		& oGBMatteOp.FullName & ".MasterOffset," _

		& oGBMatteOp.FullName & ".MasterGain", _

		Array(0, 0.820731514055631, 0.852844886888196)

' Add the 2D shape (mask shape) to the GarbageMatte 

set oEar = Add2DShape( oGBMatteOp & ".GarbageShapes", "BSpline" )

Move2DShapePin oEar, 115.5625, 137.5625

Add2DShapePoint oEar, 98, 198

Add2DShapePoint oEar, 143, 197

Add2DShapePoint oEar, 164, 167

Add2DShapePoint oEar, 170, 135

Add2DShapePoint oEar, 163, 98

Add2DShapePoint oEar, 127, 82

Add2DShapePoint oEar, 101, 91

Add2DShapePoint oEar, 111, 116

Add2DShapePoint oEar, 131, 120

Add2DShapePoint oEar, 147, 124

Add2DShapePoint oEar, 123, 132

Add2DShapePoint oEar, 95, 122

Add2DShapePoint oEar, 72, 120

Add2DShapePoint oEar, 61, 144

Add2DShapePoint oEar, 66, 167

Add2DShapePoint oEar, 77, 188

' Add a few more points 

Insert2DShapePoint oEar, 1, 118.967423319817, 197.53405725956

Insert2DShapePoint oEar, 3, 152.865771740675, 182.906040370464

Insert2DShapePoint oEar, 5, 166.637735843658, 152.932075500488

' Move some points

Move2DShapePoint oEar, 2, 138, 195

Move2DShapePoint oEar, 12, 137, 123

' Delete a point

Delete2DShapePoint oEar, 2

' Save keys on the 4th through 7th points

Key2DShapePoints oEar, Array(3, 4, 5, 6)

See Also

Add2DShape Insert2DShapePoint Move2DShapeLHandle Move2DShapeRHandle Delete2DShapePoint