v3.0
Inserts a point in a 2D shape (mask shape). This is the scripting equivalent
of selecting the Add Points tool in the ColorCorrect property page and then
clicking on the outline of the shape to add points to it in the Fx Viewer.
The difference between Insert2DShapePoint and the Add2DShapePoint
or Add2DShapePointArray commands is that Insert2DShapePoint
adds points to an existing shape, but you use the other commands to define
the original while creating it.
oLong = Insert2DShapePoint( [Shape], position, x, y ); |
The index of the new point as a Long.
Parameter | Type | Description |
---|---|---|
Shape | String |
Parameter path name for the shape where you are adding the new point. Default Value:
Current selection. |
position | Long | Index position for the new point in the array of points for the shape. |
x | Double | Specifies the position in X of the new point. |
y | Double | Specifies the position in Y of the new point. |
' ' This example demonstrates how to set a garbage matte mask for a ' ColorCorrect operator in the FxTree, and then add, move, delete, ' and key points on the existing shape. ' ' Create a new FxTree set oTree = CreateFxTree() ' Get the projects path for the current system sPath = InstallationPath( siProjectPath ) set oClip = CreateImageClip( sPath & "\Pictures\noIcon.pic", "NewClip" ) ' Use the clip to create a new image clip operator set oOperator = AddImageClipFxOp( oTree, oClip ) ' Add a Color Correct operator to the same tree set oCCOp = AddFxOp( oTree, "Color Correct" ) ' Connect the two operators ConnectFxOp oOperator, oCCOp, "1" ' Since the ConnectFxOp command does not return the new operator, ' you need to get it from the OperatorCollection on the FxTree object for each oMember in oTree.FxOperators if oMember.Name = "ColorCorrect" then set oGBMatteOp = oMember exit for end if next ' Adjust the HSV Offset and Gain levels so you can see the ' results of the color correction SetValue oGBMatteOp.FullName & ".MasterHueShift," _ & oGBMatteOp.FullName & ".MasterOffset," _ & oGBMatteOp.FullName & ".MasterGain", _ Array(0, 0.820731514055631, 0.852844886888196) ' Add the 2D shape (mask shape) to the GarbageMatte set oEar = Add2DShape( oGBMatteOp & ".GarbageShapes", "BSpline" ) Move2DShapePin oEar, 115.5625, 137.5625 Add2DShapePoint oEar, 98, 198 Add2DShapePoint oEar, 143, 197 Add2DShapePoint oEar, 164, 167 Add2DShapePoint oEar, 170, 135 Add2DShapePoint oEar, 163, 98 Add2DShapePoint oEar, 127, 82 Add2DShapePoint oEar, 101, 91 Add2DShapePoint oEar, 111, 116 Add2DShapePoint oEar, 131, 120 Add2DShapePoint oEar, 147, 124 Add2DShapePoint oEar, 123, 132 Add2DShapePoint oEar, 95, 122 Add2DShapePoint oEar, 72, 120 Add2DShapePoint oEar, 61, 144 Add2DShapePoint oEar, 66, 167 Add2DShapePoint oEar, 77, 188 ' Add a few more points Insert2DShapePoint oEar, 1, 118.967423319817, 197.53405725956 Insert2DShapePoint oEar, 3, 152.865771740675, 182.906040370464 Insert2DShapePoint oEar, 5, 166.637735843658, 152.932075500488 ' Move some points Move2DShapePoint oEar, 2, 138, 195 Move2DShapePoint oEar, 12, 137, 123 ' Delete a point Delete2DShapePoint oEar, 2 ' Save keys on the 4th through 7th points Key2DShapePoints oEar, Array(3, 4, 5, 6) |