v1.0
Changes the deformers to which points are assigned. For example, you could
specify a list of deformers for specific points. Every point in an envelope
is assigned to one or more deformers. For each point, weights control the
relative influence of its deformers.
Deformers are the objects that control the shape of the envelope. You pick
the deformers when you first create an envelope deformation, but you can
still add and remove deformers later if necessary.
Although it is common to use skeletons as deformers, you can actually use
any object. The geometry of a deformer does not matter because the points
of the envelope are assigned to its center. (Bones are the exception--points
are deformed by the whole length of a bone.)
Whether you use a cube, a sphere, or a null, all transformations of the
surrounding envelope are relative in size, orientation, and position to
the deformer's center, not its shape. Nulls and implicit objects are good
choices because they do not render.
oReturn = LocalAssignFlexEnv( [SubComp], [ConnectionSet], [NbDeformersPerPoint] ); |
Returns a XSICollection that contains the envelope assignment operators.
Parameter | Type | Description |
---|---|---|
SubComp | String |
List of points to be reassigned. Default Value: Current selection |
ConnectionSet | ConnectionSet |
Specifies the envelope and the bone. See OpPreset for details on the connection set required for this operator. Default Value:
Currently selected objects are used as the main group. |
NbDeformersPerPoint | Integer |
The maximum number of deformers that will affect each point during assignment. Default Value: 2 |
'This example creates an envelope on "BodyMan" model, with less bones 'than usual (2 nulls for the body, 1 bone per arm). ' 'The default envelope assignment doesn't give a correct separation 'between the arms and the body, so we will use LocalAssignFlexEnv, 'SISmoothEnvWght and SymEnvWeight in order to modify the weight assignment. NewScene GetPresetModel "Man", "Man" 'Create basic skeletons: 2 for the arms, plus 2 nulls for the body Create2DSkeleton -1.9, 17.0, 0, -5.15, 17.0, 0, 0, 0, 0, 4 Set Null0 = GetPrim("Null") Translate Null0, 0, 15.049359948647, 0, siRelative, siView, siObj, siXYZ Set Null1 = GetPrim("Null") Translate Null1, 0, 3.76822515334527, 0, siRelative, siView, siObj, siXYZ DuplicateSymmetry "B:root", True, False, 1, 0, 0, 0, True ApplyFlexEnv "Man.Man;root1,bone1,eff1,root,bone,eff,null,null1", False 'We want the head and the center of the body to be only assigned 'to the 2 Nulls, so let's do it using LocalAssignFlexEnv LocalAssignFlexEnv "Man.Man.pnt[0,2-23,25,26,28-30,34-99,101,103-109,"_ & "113,116-120,122,124-143,145-203,212-220,222-227,229-250,252-279,"_ & "281-284,286-295,297-299,302,304-307,310-315,317,319,321,322,324,"_ & "326-329,332-350,353-359,361,362,365,366,368-379,381,383,385,387,"_ & "389,391,393,395-414,625,629-694,696,698-704,708,711-715,717,719-738,"_ & "740-778,787-795,797-802,804-825,827-854,856-859,861-870,872-874,877,"_ & "879-882,885-890,892,894,896,897,899,901-904,907-925,928-934,936,937,"_ & "940,941,943-954,956,958,960,962,964,966,968,970-989]",_ "Man.Man;null,null1", 2 Rotate "bone", 0, 0, 58.5, siRelative, siAdd, siObj, siXYZ Translate Null1, 0, 2, 4.0, siRelative, siView, siObj, siXYZ 'Because of the local reassignment, we can see that the shoulder's weight 'assignation is no longer smooth. Let's smooth it using SISmoothEnvWght. 'We increase the smoothing depth for better results. Set SmoothOp = SISmoothEnvWght( , "Man.Man.pnt[0,2-23,25,26,28-30,34-99,"_ & "101,103-109,113,116-120,122,124-143,145-183,186-189,197-203,215,217-219,"_ & "221,228,229,251,259,271,280,285,287,289,290,292,294,296,298,300,301,303,"_ & "307-309,316,318,320,322,323,325,330,331,333,338,341,345,349,351,352,360,"_ & "363,364,366,367,369,371,402-406,409-432,434,436,439-446,625,629-694,696,"_ & "698-700,702,703,708,711-715,717,719-738,740-778,793,804,834,864,865,867,"_ & "873,897,908,913,924,941,944,977,980,981,985,986,989]") SetValue SmoothOp & ".neighborhooddepth", 3 Rotate "bone1", 0, 0, 59.625, siRelative, siAdd, siObj, siXYZ 'The same problem occurs on the right shoulder. Since we have corrected the 'left shoulder, let's simply mirror the weights from left to right in order 'to propagate the changes symmetrically. Set SymTemplate = CreateSymmetryMappingTemplate("Man.Man", True, 0, True) SymEnvWeight , "Man.Man.pnt[0-32,34-101,103-113,115-219,221-224,226-230,"_ & "233-236,239-262,264-266,268-275,277-285,287-318,320-326,328-354,356-390,"_ & "392-400,402-621]", SymTemplate |