Hides the texture support objects for the given objects.
HideTextureUVDomains( [InputObjs], [Type] ); |
Parameter | Type | Description | ||||||||
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InputObjs | String |
List of objects whose texture support objects are to be hidden. Default Value: Selected objects |
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Type | Long |
Hide, Unhide or toggle the visibility Default Value: 0
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'Create a simple primitive, apply a default shader and create a texture projection CreatePrim "Sphere", "MeshSurface" ApplyShader BlendInPresetsInsp "Fractal", , , True, True CreateProjection "sphere", siTxtUV, siTxtDefaultSpherical, "Texture_Support", "Texture_Projection" SetInstanceDataValue , "sphere.Material.Phong.ambient_blend.Fractal.tspace_id", "Texture_Projection" 'Hide the texture support HideTextureUVDomains |